DESCRIPTION
This course explores Concept ideation using VR sketching and 3D design. Students will master sketching, spatial reasoning, and 3D modeling in an immersive VR setting, unlocking creativity and building skills for design and engineering careers.
When
July- October 2024
Who
Guided by: DR. Sugandh Malhotra
Followed by: Piyush Soni and Dhiru Boro
This hands-on course introduces students to the revolutionary world of virtual reality
(VR) sketching and 3D design for concept ideation. Students will learn
essential sketching techniques, spatial reasoning, and the fundamentals of 3D
modeling within an immersive VR environment. By the end of the course, students
will be able to confidently create and manipulate 3D models, fostering their creativity
and preparing them for careers in design, engineering, and related fields.
Learning Objectives:
Upon successful completion of this course, students will be able to:
Prepare for Future Careers: Develop a strong foundation in VR sketching and 3D design that can be applied to various industries and career paths.
Understand the Basics: Navigate the Gravity Sketch interface, utilize tools and features effectively, and understand basic 3D modeling concepts.
Sketch in 3D: Master fundamental sketching techniques in VR, including line work, shape creation, and manipulating objects in three-dimensional space.
Build 3D Models: Create basic 3D models using a variety of techniques, such as extrusion, revolution, and sculpting.
Apply Design Principles: Demonstrate an understanding of basic design principles like proportion, balance, and composition within their VR sketches.
Collaborate: Share and critique their VR sketches with peers, gaining feedback and enhancing their communication skills.
Structure of course
Week 1: Foundation Course and Introduction to the course.
Week 2: Fundamental Sketching and getting started with gravity sketch.
Week 3: 3D Modeling Basics (extrusion, revolution, introduction to sculpting)
Week 4: Building Upon the Basics & Applying Design Principles
Week 5: Introduction to Materials and Textures
Week 6: Project Work (students develop a 3D model of their choice)
Development
This phase involves creating the actual learning materials, tools, and
activities based on the design blueprint. This phase could include:
VR Content Creation:
- Develop VR tutorials and practice environments for students to learn.
- Pre-recorded video instructions for each software tool.
- Practice templates for students to manipulate and modify in their
VR space.
Preview 3D Models
Have any Proposal
if you have a project idea, research proposal, or are looking to form a strategic
partnership, we’d love to hear from you. reach out to us if you’re interested in
working with Def Lab